Symmetricks / Symétrucs & Tessellations

All this talk about sharing space between characters in a tessellation has made me think of the word “symétruc”, which I coined a few years ago in a discussion with Jeff Weeks, American mathematician and KaleidoPaint app programmer. My original intention was for a word better than the French “pavages”, or “dallages”, which to me aludes to floor tiles, patio stones or asphalt pavement, rather than graphic art. Tessellation can be used in French, I’ve since found out.  Continue reading

Wanna Play Frisbee?, a tessellation by F.Champagne ©2017

Frisbee Dog #Tessellation

This tessellation was done using the Pg symmetry system. Two parallel glide reflections with a few lines snaking from one to the other. In the sketch below, the thicker lines delineate the two characters, the guy and the dog. Not that many lines. The thinner lines add details to the shape. If you want to know an easy way to create this type of nested shape, have a look under the Techniques menu, and choose the symmetry group you would like to use.  Continue reading

Cellphone Zombie 5, Just prior to impact, a tessellation by F.Champagne ©2017

Cellphone Zombie Tessellation #5 – Prior to Impact

This will be my last#cellphonezombie tessellation, I hope. Getting it out of my system. This tessellation is done using the P4g symmetry group – a four point rotation within a mirrored box. Don’t like mirrors in symmetry, it creates a very rigid personage. But in this case, it might suit the occasion, the last fraction of a second, before impact, as the cellphone user realizes that there is something going on in the world around him. Could be a sign post on the sidewalk, a bench, the curb, another zombie, a missing manhole cover (I did watch a lot of Bugs Bunny), a vehicle… you decide! Continue reading